Thirteen turns · three rolls
Five
Dice
Choose what to hold, shape the next roll, and place every result where it scores best.
Tap a die after the first roll to hold it. Held dice stay for the next roll.
CategoryScore
Upper subtotal / bonus0 / 0
Place every result
Hold wisely.
Score once.
You may roll up to three times per turn. After any roll, choose one unused category to lock its previewed score. Each category can be used once—even when it scores zero.
Ones through Sixes form the upper section. Reach 63 points there to earn a 35-point bonus. Straights, matching groups, Five Dice, and Chance complete the card.